Introduction

Before we start, a small overview of the steps and decisions of making a game.

Idea and finance

Write down the idea, make first drawings and white papers of your game.  Get a cost overview

Technical implementation

Decide which technical solutions you want for your game.

Technical integration

Merge the codes of your story with animations. together in one game.

Bureaucracy

As in every industry, there is a lot of bureaucracy in a game.

Those are the details


Idea


Think differently and create a wonderful kind of digital art.

Ideas or inspirations can be triggered in different ways. Whether it's in a movie, vacation or book is different and depends on your character. If you have a good idea or inspiration, be sure to capture it. Whether you write, paint or say it on a voice message is up to you.

On the following page we show a few ways you can get ideas or implement them. It doesn't matter if it's for a game or a movie



Script tree and finace


Let's put the spaghettis in a straight line.

in the next article it will be described how the first connections from the idea are bound into the visual. We also take a look at the costs involved.



Drawings


Line for line

In this step, sketches and drawings are placed in the timeline.



Prototype


Polygon by polygon.

The prototype is for the implementation and first test. most of this takes place in the 3d modeling program



Game mechanics


wasd and jump.

game mechanics is the most important aspect of the game. from control to interaction and custom events.




Game and Level Design


stone on stone.

from the UI to the level design. this is where the magic begins. many effects, audio and music.



Game Logic and NPC


logic and logical behavior.

whether a day and night rhythm or wandering npcs. a lot of math and cusom events bring a natural effect to the game.



Animation , Cutscenes and Audio


3-2-1 action!

animation and cutscenes are very important for high quality games and movies. 



Pretest and Debug


this is a test!

performance, logic and collision tests are an important but time-consuming process



Last Polish


Swing the towel.

Final tweaks and detail work. Special attention is paid to effects and light calculation



Demo version for publishers and lawyers


The law has spoken.

Regardless of whether it's a film or a game, bureaucracy is a necessity. Whether it is contracts with external employees or the age rating is a written challenge



Trailer and pictures for publication


Show your best side.

The focus is on presenting your product in the best possible way. The most beautiful scenes, the funniest sayings or the greatest pictures.



Game registration and publication


Get ready! it starts.

Games must be registered on platforms. It is also important to have all the necessary trailers, pictures and the built version with all the necessary information


Go!


Processing of first error reports


There are always small complications.

Some bugs, errors or "shortcuts" only appear after intensive use by users. Some bugs are not reported, so it's a good idea to read comments.


Step One

Idea


Step Two

Script tree


Step Three

Drawings 


Step Four

Prototype


Step Five

Game mechanic


Step Six

Game and Level Design 


Step Seven

Game Logic and A.I.


Step Eight

Animation and Cutsceens


Step Nine

Pretest and Debug


Step Teen

Last Polish


Step Eleven

Demo version for publishers and lawyers


Step Twelve

Trailer and pictures for publication


Step Thirteen

Games registration and publication


Step Fourteen

Processing of first error reports