Introduction
Before we start, a small overview of the steps and decisions of making a game.
Idea and finance
Write down the idea, make first drawings and white papers of your game. Get a cost overview
Technical implementation
Decide which technical solutions you want for your game.
Technical integration
Merge the codes of your story with animations. together in one game.
Bureaucracy
As in every industry, there is a lot of bureaucracy in a game.
Those are the details
Idea
Think differently and create a wonderful kind of digital art.
Ideas or inspirations can be triggered in different ways. Whether it's in a movie, vacation or book is different and depends on your character. If you have a good idea or inspiration, be sure to capture it. Whether you write, paint or say it on a voice message is up to you.
On the following page we show a few ways you can get ideas or implement them. It doesn't matter if it's for a game or a movie
Script tree and finace
Let's put the spaghettis in a straight line.
in the next article it will be described how the first connections from the idea are bound into the visual. We also take a look at the costs involved.
Drawings
Line for line
In this step, sketches and drawings are placed in the timeline.
Prototype
Polygon by polygon.
The prototype is for the implementation and first test. most of this takes place in the 3d modeling program
Game mechanics
wasd and jump.
game mechanics is the most important aspect of the game. from control to interaction and custom events.
Game and Level Design
stone on stone.
from the UI to the level design. this is where the magic begins. many effects, audio and music.
Game Logic and NPC
logic and logical behavior.
whether a day and night rhythm or wandering npcs. a lot of math and cusom events bring a natural effect to the game.
Animation , Cutscenes and Audio
3-2-1 action!
animation and cutscenes are very important for high quality games and movies.
Pretest and Debug
this is a test!
performance, logic and collision tests are an important but time-consuming process
Last Polish
Swing the towel.
Final tweaks and detail work. Special attention is paid to effects and light calculation
Demo version for publishers and lawyers
The law has spoken.
Regardless of whether it's a film or a game, bureaucracy is a necessity. Whether it is contracts with external employees or the age rating is a written challenge
Trailer and pictures for publication
Show your best side.
The focus is on presenting your product in the best possible way. The most beautiful scenes, the funniest sayings or the greatest pictures.
Game registration and publication
Get ready! it starts.
Games must be registered on platforms. It is also important to have all the necessary trailers, pictures and the built version with all the necessary information
Processing of first error reports
There are always small complications.
Some bugs, errors or "shortcuts" only appear after intensive use by users. Some bugs are not reported, so it's a good idea to read comments.
Step One
Idea
Step Two
Script tree
Step Three
Drawings
Step Four
Prototype
Step Five
Game mechanic
Step Six
Game and Level Design
Step Seven
Game Logic and A.I.
Step Eight
Animation and Cutsceens
Step Nine
Pretest and Debug
Step Teen
Last Polish
Step Eleven
Demo version for publishers and lawyers
Step Twelve
Trailer and pictures for publication
Step Thirteen
Games registration and publication
Step Fourteen